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ENGAGEMENT AND COHESION GAMES TO GIVE THE CHALLENGES A PLAYFUL CHARACTER

The Training Game uses patterns and structures typical of popular board games (e.g., Monopoly, Game of the Goose, Trivial) while reproducing in a metaphorical way situations, events and critical issues peculiar to real work contexts.

Like classic board games, it captures the participants from the start in a group ritual that activates all the levers of involvement and cohesion (tension towards the result, challenge, clarity of objective, collective rituals, roles in the group and interdependence to achieve the goal) giving the sense of challenge a playful character.

 

In this way, the Training Game supports:

  • Active learning through reworking and combining the skills present in the group: participants do not rely on 'instructions' provided by teachers, but must themselves, together with their colleagues in the team, agree on and experiment with methods and tools for solving the tests
  • The involvement of the participants, fostered by the game dynamics and the 'competition' between the teams

LEARNING OBJECTIVES

  • Project management
  • Communication within a working group
  • Managing complexity
  • Analysis and definition of the work process
  • Team building
  • Planning and programming

Especially effective in business contexts where previous interventions have mostly been carried out according to standard and repetitive classroom techniques.

 

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